Hastur
Based on the ingame model I created of the King in Yellow / Hastur, I decided to design a 3D-printable version of the character. For this version, I adjusted the design, refined the pose, and focused on adding more intricate details.The model was divided into several parts to increase the overall size of the figure and make painting easier. This also allowed me to create additional variations of the model, such as an attachment holding the Necronomicon, a version without armor, or one with wings. One of my main goals was to split the model in a way that keeps the seams invisible after assembly, without requiring extensive post-processing.