Skills

With over 19 years in the game industry, I’ve had the opportunity to work on a wide range of characters – from stylized heroes in Fortnite to gritty realism in Medal of Honor. This journey has taught me how to adapt to different visual styles and pipelines, depending on the needs of each project.

Professional skills

  • 19+ years of experience in game industry
  • 13+ shipped AAA titles on PC and consoles
  • Expert in transforming 2D concept art into high-quality, game-ready 3D characters
  • Deep understanding of Unreal Engine and its material systems
  • Expert-level organic and hard-surface modelling and sculpting in ZBrush, 3Ds Max and Blender
  • Excellent understanding of different visual styles and know how to bring them to life
  • Strong fundamentals in proportion, scale, value, and color theory as well as human anatomy
  • Extensive knowledge in the creation of realistic clothing with Marvelous Designer
  • Expert in PBR texturing using Substance Painter and Substance Designer
  • Specialized in performance optimized realtime Characters, efficient UV layouts, and draw call reduction
  • Strong understanding of FACS-based morph targets for realistic facial animation
  • Strong grasp of rigging/animation requirements
  • Broad technical understanding, including basic programming skills
  • committed to sharing workflows and mentoring team members to elevate overall production quality

Software skills

  • Expert Proficiency:
  • Unreal Engine
  • ZBrush
  • Autodesk 3ds Max
  • Blender
  • Marvelous Designer
  • Adobe Substance 3D Painter
  • Marmoset Toolbag
  • Adobe Photoshop
  • Advanced Proficiency:
  • Unity 3D
  • CryEngine
  • Adobe Substance 3D Designer
  • Autodesk Maya

Games I've worked on

Fortnite
Medal of Honor:
Above and Beyond
Quake Champions
Wolfenstein 2:
The New Colossus
Halo 5: Guardians
Immortals of Aveum
Shaman Spirithunter
Homefront: The Revolution
Dead Island 2
Ryse: Son of Rome
Crysis 3
Crysis 2
Crysis: Warhead
Crysis

Work History

Freelance Character Artist
Jan 2011 – Present
Created characters across a variety of projects, gaining strong experience across multiple visual styles and ensuring assets are both high quality and optimized for realtime use.

A selection of notable freelance projects includes:
- Fortnite (Epic Games)
- Medal of Honor: Above and Beyond (Respawn Entertainment)
- Spirithunter (Playsnak)
- Quake Champions (ID Software)
- Wolfenstein 2: The New Colossus (Machine Games)
- Homefront: The Revolution (Deep Silver, Dambuster Studios)
- Halo 5: Guardians (343 Industries / Airborn)
- Dead Island 2 (Deep Silver, Yager)
Senior Character Artist
Endava Games (Full-time)
(previously TLM Partners)
Jan 2022 – Oct 2025
Project Highlights / Responsibilities:
- Created high quality game assets with a focus on character art
- Worked extensively with Unreal Engine across all character related areas
- Conducted artist interviews and portfolio reviews
- Oversaw quality control for character and 3D assets
- Developed pipeline tutorials and documentation for new character artists
- Provided mentorship and artistic guidance to junior team members
- Supported production workflows and cross-department collaboration

Shipped AAA Titles:
- Immortals of Aveum
Character Artist
Crytek (Full-time)
Sep 2008 – Sep 2011
Project Highlights / Responsibilities:
- Created optimized, gameready characters, including highpoly and lowpoly models, UVs, materials and LODs
- Planned and executed sprints to ensure efficient production
- Collaboration with other departments
- Developed and refined workflows for higher quality and faster results

Shipped AAA Titles:
- Crysis 2
- Crysis 3
- Ryse: Son of Rome
3D Artist
Crytek (Full-time)
Sep 2006 – Aug 2008
Developed a strong foundation in creating efficient, gameready models, focusing on optimized topology, clean UVs and realtime performance.
Gained hands-on experience in both environment and character asset production, including destructible systems and facial setup workflows.

Project Highlights / Responsibilities:
- Learned and applied the fundamentals of 3D art for game development
- Created optimized lowpoly models and clean UV layouts for realtime use
- Worked on assets from senior artists and gained valuable insights through collaboration
- Created a variety of 3D environment assets
- Set up breakable systems for destructible assets
- Performed various 3D asset optimizations to improve performance and visual quality

Character Related Tasks:
- Created character attachments used across Enemy variations
- Built morph targets based on FACS for facial animation
- Created wrinkle maps to enhance realistic facial expressions

Shipped AAA Titles::
- Crysis
- Crysis Warhead